**Floating-point** or **real** numbers can be used to represent both very small fractions and very large numbers.
However, unlike a `LONG`

which can hold every integer in a certain range (see 3.1.1 Variable types), floating-point numbers have limited **accuracy**.
Be warned, though: using floating-point arithmetic in E is quite complicated and most problems can be solved without using floating-point numbers, so you may wish to skip this chapter until you really need to use them.

Go to the Next or Previous section, the Detailed Contents, or the Amiga E Encyclopedia.